PATHFINDER 2E DEATH SAILS A WINE-DARK SEA (MYTH-SPEAKER 2 OF 3) ADVENTURE PATH Modelling tools The end is nigh
Description
The end is nigh
It’s time to plunder
From frozen tundras to scorching sands
Like other Inhumans
when the sound of a hunter's horn shatters an ancient treaty
PATHFINDER 2E DEATH SAILS A WINE-DARK SEA (MYTH-SPEAKER 2 OF 3) ADVENTURE PATH Modelling tools The end is nighThe PCs have become mortal demigods, yet their uncontrolled mythic power threatens to consume them from the inside. If theyre to survive, they must seek a sphinxs sacred wisdom, steal ambrosia from giant bees, reclaim a temple to house the followers flocking to their new faith, and even delve into the Iblydan realm of the dead to gain past hero gods blessing. Along the way, they learn more of about their mythic powers source, the approaching
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