Shadowrun Sixth World Companion luck dragon Do not leave incense
Description
Do not leave incense
Old enemies become new friends as the heroes work for an infamous underworld crime lord in order to prove their fealty and receive blueprints to the enchanted prison galley known as the Black Whale
2 dungeon doors
New magic items that leverage your curses or magic abilities
Nuclear Edition products are published by Misfit Studios under license from RPGObjects
Shadowrun Sixth World Companion luck dragon Do not leave incenseDream it, be it The Sixth World is wild and weird, but it doesnt have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be. Sixth World Companion is the core player
Exchange/Return Notes
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